May 19, 2008
Tales of the Real World
I know I haven't been posting much lately - pretty much all of my hypothetical posts would fall into two categories: 1) long introspective ramblings I'm too lazy to type up or 2) accounts of my daily doings, which can largely be summed up as 'same old, same old'. Still, I'll stick my head in and blather for a while, even though I really should be sleeping.
On the RPG front - I managed to actually get people organized for a Shadowrun 4 game I'm running. This is my first time GMing anything, so I'm really nervous, but I've got a great group of people - mix of SR4, SR3 and SR n00b players. We've managed to get through character generation, and the results are...interesting. I'll save that for another post, though, probably after we start having regular sessions. Earthdawn gets more tense every session - our Swordmaster escaped almost-certain death via NPC intervention, we set off alarms in the imperial dungeons, and now we're hiding out in a swampy ruined district in Vivane, helping a crazy old engineer try to dredge his failed flying machine out of the river.
I also bought the Wii version of Okami the other week, as I never got around to buying it for the PS2. It's absolutely gorgeous, and the controls are great - a little like Zelda as a Japanese fairytale. My only complaint thus far is there is a little too much NPC talking and not quite enough of me doing cool stuff. Also been playing Boom Blox, which proudly advertises itself as 'A Steven Spielberg Game', which makes me wonder if it was actually designed and/or produced by Spielberg, or merely endorsed by him. Either way, it's simplistic, but rather addictive - Jon and I played it for two hours straight tonight.
On the RPG front - I managed to actually get people organized for a Shadowrun 4 game I'm running. This is my first time GMing anything, so I'm really nervous, but I've got a great group of people - mix of SR4, SR3 and SR n00b players. We've managed to get through character generation, and the results are...interesting. I'll save that for another post, though, probably after we start having regular sessions. Earthdawn gets more tense every session - our Swordmaster escaped almost-certain death via NPC intervention, we set off alarms in the imperial dungeons, and now we're hiding out in a swampy ruined district in Vivane, helping a crazy old engineer try to dredge his failed flying machine out of the river.
I also bought the Wii version of Okami the other week, as I never got around to buying it for the PS2. It's absolutely gorgeous, and the controls are great - a little like Zelda as a Japanese fairytale. My only complaint thus far is there is a little too much NPC talking and not quite enough of me doing cool stuff. Also been playing Boom Blox, which proudly advertises itself as 'A Steven Spielberg Game', which makes me wonder if it was actually designed and/or produced by Spielberg, or merely endorsed by him. Either way, it's simplistic, but rather addictive - Jon and I played it for two hours straight tonight.